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Commerce

The Verda Empire, Bevany, Calcera and some areas of western Tarquinia and southern Ursal all use the currency Argents. This began is a denomination of gold, silver and copper coins, which have since been replaced with paper notes of the same name, as follows:

  • 5 Copper Argents to 1 Silver Argent
  • 5 Silver Argents to 1 Gold Argent

Jaegers receive a salary for their work. At the start of each game, Jaegers will be paid 1 Silver Argent each. 

Most trade is handled in Coppers and Silvers, and only the wealthier towns and cities handle Gold Argents. In more rural areas, trade is more likely conducted with Copper and standard materials, such as building materials, food, and other more useful forms of goods (and sometimes services). 

Cost of items will reflect the area’s link with local trade. Towns and Cities will have more on offer, at more competitive prices, whereas travelling further afield you may find certain items cheaper based on the town or village’s main form of trade. For example, a farming village will likely sell food at a cheaper rate than any of the larger towns.

Negotiation and haggling is a key factor of commerce!

Example costs for trade depending on area:

ItemLarge Town/CityRural Villages/Towns
Food to last on the road for one week5 Copper Argents3 Copper Argents (Farming Town)
5 Copper Argents (On a trading route)
1 Silver Argent (Remote, difficult to reach hamlet)
A fine steel sword4 Silver Argents2 Silver Argents (Mining Town specialising in swordsmithing)
6 Silver Argents (On busy trading route)
Unavailable at a Farming Town, the forge only makes farming equipment.
Ingredients to make one Lesser Healing Potion8 Copper Argents2 Copper Argents (Village near or in a forest ripe for foraging)
1 Silver Argent (On a trading route)
Ingredients to make other types of potions (Remote, difficult to reach hamlet)