Pacts are complex forms of magic that require more time and special components to cast instead of spell slots. The components listed below are the required components, and Witches are welcome to add their own flair and style in addition.
Lesser Pacts
These pacts allow individuals to form a magical bond with a Witch. In exchange for a benefit, the Pactee must bind themselves to the Witch. Pacts require components to cast.
Only one Lesser Pact can be active at any time, if a second Lesser Pact is cast, the first one breaks without consequence.
Lesser Pacts increase Lesser Spell slots by 1.
Pact of Fellowship
Duration: 1 day
Range: Touch
Components: Rose, Acorn, Heart of a mouse, Feather from a crow
Casting Time: 5 minutes
Effect: Two Witches can share their pool of magic with each other, which can be represented as the players see fit to keep track.
For example, if a Witch has Lesser Spellcasting, Greater Spellcasting, Lesser Pacts and Greater Pacts (9 Lesser slots and 5 Greater) enters into Fellowship with a Lesser and Greater Spellcaster (6 Lesser and 4 Greater), they will have a shared pool of 15 Lesser Spell slots and 9 Greater Spell slots. Witches can only cast spells up to their level of spellcrafting.
Pact of Lesser Enthrallment
Duration: 1 day
Range: Touch
Components: Garlic, Hawthorn, Talon from a bird of prey, Blood of the Witch and target
Casting Time: 5 minutes
Effect: The target is pacted to serve the Witch until they die or the Pact is fulfilled for 1 day from casting. Going against the Pact puts the target on their death count, which releases them from it. The target gains +3HP, if they do not already have it.
Pact of the Unseen
Duration: 1 day
Range: Touch
Components: A shed snakeskin, Amaranth, Devil’s Shoestring, Tail of a shrew
Casting Time: 5 minutes
Effect: The Witch crafts a magical charm that grants mystic ‘invisibility’. Any ability or spell that reveals a hiding/concealed target automatically fails so long as the target keeps their Witch’s charm with them and the pact is active. If the target forgets the charm, or has it taken from them, the target is put onto their Bleed Out. They can only get rid of the charm safely by returning it to the Witch.
Greater Pacts
A Greater Pact can be formed between a Witch and a target. The Pact gives the target a serious boon in exchange for a serious detriment. A Witch can only enter into one Greater Pact at a time due to their power and the time it takes to cast them.
Greater Pacts do not impact active Lesser Pacts. Casting a new Greater Pact breaks the previous Greater Pact without consequence.
For Greater Pacts, if the target kills their Witch, they will be reduced to 0 HP and receive a Curse if they survive.
Greater Pacts increase Lesser Spell slots by 2 and Greater Spell slots by 2.
Pact of the Coven
Duration: 1 day
Range: Touch
Components: Greater Purple Crystal, Apple, Fur of a wolf, Hair of a horse, Feather of a dove
Casting Time: Ritual required
Effect: Similar to Pact of Fellowship, a group of Witches can share their pool of magic with each other, which can be represented as the players see fit to keep track. Witches usually use this Pact as a short term, drastic measure in order to share magic to unify against a powerful foe. Witches can only cast spells up to their level of Spellcrafting. Continued use of this Pact places all of the participating Witches in danger of exposure to too great a quantity of magic.
Pact of Enthrallment
Duration: Permanent
Range: Touch
Components: Poppets and blood of the Witch and target, Greater Purple Crystal, Greater Green Crystal, Witches Sweets
Casting Time: 10 minutes
Effect: A supercharged version of the Lesser Pact. A single target is pacted to serve the Witch until they die. Going against the pact puts the target on their death count, which releases them from the pact. The target gains +5HP, if they do not already have it, and gains the ability to wield any weapon and wear any armour. Some may even be granted a limited use of a Lesser Spell.
Pact of Shared Souls
Duration: 1 event
Range: Touch
Components: Poppets of the Witch and target, Greater Purple Crystal x2, Devil’s Shoestring, Healing Salve (shared)
Casting Time: 10 minutes
Effect: The target’s HP is reduced to 1. However, for as long as the Witch is alive, if the target is reduced to 0 hits they will not die. Instead, they will drop to the floor for the duration of what would be their Bleed Out, and then restore to 1 HP. If the Witch dies, the target will also die. However, if the target is put on their death count, the Witch will not. Final Blow does not work against a target on Bleed Out with this Pact.
Pact of Spirit Charm
Duration: 1 year
Range: Touch
Components: Antler from a deer, Feather from a crow, Eyes of a fish, Scales of a lizard, Amaranth
Casting Time: 10 minutes
Effect: A pact where the Witch is the Target. After endearing themselves to a spirit, it may agree to becoming bonded to a Witch. They become a vigilant watcher of the Witch, and if asked can determine the intent of an individual up to three times a day. Other effects may come into play, depending on the type of spirit pacted.
