Cast using Greater Spell Slots. One spell cast equates to one spell slot expended. Countered spells are considered expended.
Greater Spellcrafting grants 4 Greater Spell Slots.
Cerebral Scrying
Duration: 1 minute
Range: Touch, Close
Gesture: Vocalisation of the spell name, specifying what you want to find, whilst gesturing around the target’s head or taking the target’s hands.
Casting Time: 10 seconds
Effect: Peer into the mind of a target to see what they remember of an event. Ref likely required.
Command
Duration: 30 seconds
Range: Close, Ranged
Gesture: Vocalisation of the call ‘Command’ followed by an instruction up to 3 words, pointing out the target.
Casting Time: 10 seconds
Effect: The target is compelled to carry out your command. Targets cannot be commanded to harm themselves.
Cure Greater Ailment
Duration: Instant
Range: Touch
Gesture: Vocalisation including spell name, with hands over the target
Casting Time: 30 seconds
Effect: Cure a single greater ailment, or all lesser ailments on a target.
Cure Greater Wounds
Duration: Instant
Range: Touch
Gesture: Vocalisation including spell name, with hands over the target
Casting Time: 30 seconds
Effect: Heal 4HP, cannot exceed maximum health.
Detect Living/Unliving
Duration: Instant
Range: Close Area
Gesture: Vocalisation including phrase ‘I detect the living/unliving’, with arms outstretched
Casting Time: 10 seconds
Effect: Anyone in the immediate 10ft in front of the caster must reveal themselves if living or undead (as required by the spell). Living or Unliving must be specified, as the spell cannot do both simultaneously.
Dispel
Duration: Instant
Range: Self, Close, Ranged
Gesture: Vocalisation including phrase ‘I dispel that magic/spell’, pointing toward the spellcaster
Casting Time: 10 seconds
Effect: A spell up to Greater is dispelled and has no effect
Enthrall
Duration: For as long as the chant is undisturbed
Range: Close, Ranged
Gesture: Vocal including the spell name, followed by continuous talking to keep the target Enthralled
Casting Time: 10 seconds
Effect: The target is enthralled by your words, they will continuously follow your voice and behave as if they are your best friend for as long as you speak uninterrupted. The the target can be instructed to follow basic directions (e.g. “Please take a seat”, “Come with me”, and so on). The target is not aware that they have been Enthralled and have no memory of the event.
Fearsome Presence
Duration: 30 seconds
Range: Close, Ranged
Gesture: Vocalisation of the call ‘Mass Fear’ with arms outstretched before you
Casting Time: 10 seconds
Effect: All targets in range of your outstretched arms for 10ft are stricken with fear, specifically of you.
Hazardous Terrain
Duration: 1 minute
Range: Close, Ranged
Gesture: With arms outstretched to denote the area, describe the type of hazardous terrain, eg. “May the soil beneath your feet slick to mud, hazardous terrain!”, “I call upon the vines to block your path, hazardous terrain!”
Casting Time: 10 second vocalisation
Effect: The area 30ft immediately in front of the caster with arms outstretched becomes hazardous for the duration. Targets move slower, and RP their difficulty navigating the terrain depending on the area. For example, in a wooded area, targets can RP chopping through vines or climbing over them. In mud, they can become stuck and need to pull themselves out.
Hold Creature
Duration: Until the caster is disrupted or drops the spell themselves
Range: Ranged
Gesture: Vocalisation ending with the “HOLD” call, with hands outstretched toward the target to “hold” them in place.
Casting Time: 10 seconds
Effect: A powerful spell that requires the caster’s full concentration. They cannot move or be moved, or take any other action but focus on the spell. If they are struck with a weapon, spell, or projectile, or are otherwise disrupted from casting, the spell immediately drops. The target is frozen and held in place, they can still use their senses, can speak but cannot move for the duration.
Sow False Seeds
Duration: Until the next sunrise
Range: Close
Gesture: Vocalisation of the spell name, gesturing around the target’s head
Casting Time: 10 seconds
Effect: Implant or change a single memory of a target. The target does not realise anything is different or amiss in the duration. If the change or implant is minor enough, they may not realise even when the spell has worn off.
