All characters are human and have enrolled to study at one of the continent’s Jaegerhauses, in the hopes of one day becoming a Jaeger.
In this campaign, you have been identified as almost being ready for graduation and, therefore, it’s time for you to go out into the field and see if you can put theory into practice.
Health, Hits & Dying
Jaeger encourages players and crew to adopt a cinematic fighting style, this means that you will take no more than one damage per second from a single source. With this in mind, we hope this enables everyone to come up with creative and safe fighting styles that look amazing!
This game uses Global Hit Points, but will employ the use of locational effects.
For example: Being wounded on the arm, roleplaying (RP) this and reducing Hit Points (HP) from your global pool.
The head is not a valid target, do not strike at this area. Effects may still apply to the head, but weapon blows should not.
If you are reduced to 0 HP you will begin to Bleed Out.
Bleeding Out is when your character takes too much damage (reduced to 0HP), falls unconscious and starts to bleed out. The Bleed Out period is 3 minutes (180 seconds). If a character is not healed by the end of those 3 minutes, they will die and the player must make a new character.
At any point, if you lose HP you can have them restored by various means. There are skills and abilities that can improve your HP and prolong your Bleed Out.
Armour
Armour provides temporary HP in the form of Armour Points (AP). When struck, armour loses 1AP per hit until reduced to 0AP, where the armour then breaks, provides no further protection and must be mended.
The exception where a hit does not reduce AP is with certain projectiles which do Through damage, this bypasses armour and strikes directly at your HP.
Basic Training
When you join a Jaegerhaus, you undergo a rigorous programme to bring you up to speed on the basics of arms, armour and education.
All characters begin with the following attributes and skills:
- 2 HP
- Small Weapons
- Thrown Weapons
- Ambidexterity
- Buckler
- Light Armour
- Listen
- Lucky Escape
- Final Blow
- RRR (Reading, wRiting and aRithmetic)
- Juryrig
