Cast using Lesser Spell Slots. One spell cast equates to one spell slot expended. Countered spells are considered expended.
Lesser Spellcrafting grants 6 Lesser Spell Slots.
Charm
Duration: 1 minute
Range: Close, Ranged
Gesture: Vocalisation of the call ‘Charm’
Casting Time: 10 seconds
Effect: The target immediately trusts you and is friendly toward you for the duration of the spell. The target is not aware of being Charmed at the time, but will become aware when the effect wears off.
Countermagic
Duration: Instant
Range: Self, Close, Ranged
Gesture: Vocalisation including phrase ‘I counter that magic/spell’, pointing toward the opposing spellcaster
Casting Time: 10 seconds
Effect: Lesser spells are countered and have no effect.
Cure Lesser Ailments
Duration: Instant
Range: Touch
Gesture: Vocalisation including spell name, with hands over the target
Casting Time: 30 seconds
Effect: The caster cures a lesser status effect, disease, poison or other mundane ailment of the target.
Cure Lesser Wounds
Duration: Instant
Range: Touch
Gesture: Vocalisation including spell name, with hand over the wound
Casting Time: 30 seconds
Effect: Heal 2HP, cannot exceed base HP
Debilitate Limb
Duration: 10 seconds
Range: Touch, Close, Ranged
Gesture: Vocalisation including spell name and a gesture toward the targeted limb
Casting Time: 10 seconds
Effect: The caster targets an opponent’s limb and renders it useless for the duration. If holding an item, this must be dropped as the limb goes limp.
Detect Magic
Duration: 30 seconds
Range: Touch, Close
Gesture: Vocalisation including spell name, with hand over or on the target
Casting Time: 10 seconds
Effect: Items or creatures of a magical nature will be made known to the caster by referee, creature or lammie.
Eye of the Eagle
Duration: 2 minutes
Range: Self
Gesture: Vocalisation including spell name, ending with hands covering your eyes
Casting Time: 30 seconds
Effect: The caster is given a vision of events occurring elsewhere by a referee. However, there is not always something to be seen.
The vision may not occur instantly and may appear to the caster later.
Light
Duration: As long as required
Range: Self, Close
Gesture: Vocalisation including spell name, with phys repped source in hand
Casting Time: 10 seconds
Effect: Using an appropriate phys rep, the caster can create a magical source of light.
Magical Armour
Duration: 30 minutes, or until used, whichever is first
Range: Touch
Gesture: Vocalisation including spell name
Casting Time: 10 seconds
Effect: A piece of armour is imbued with magic to make it temporarily stronger. Grants +2 armour which cannot be repaired.
Magical Weapon
Duration: 5 minutes
Range: Touch
Gesture: Vocalisation including spell name
Casting Time: 10 seconds
Effect: The weapon temporarily becomes magical in nature. The wielder calls ‘Magic’ when striking with a melee weapon.
Mend
Duration: Instant
Range: Touch
Gesture: Vocalisation including spell name whilst holding the “Shattered” phys rep
Casting Time: 10 seconds
Effect: Repair a Shattered item.
Remove Sense
Duration: 10 seconds
Range: Touch, Close, Ranged
Gesture: Vocalisation including spell name and sense removed (Sight, Smell, Hearing, Taste and Touch)
Casting Time: 10 seconds
Effect: For the duration of the spell, the target loses one of their senses and must roleplay as such for that time.
