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Non-Combatants

There are a number of reasons as to why a Jaeger cannot undertake combat. Most common are injuries, age and illness, but given the nature of a Jaeger’s work there are many other causes. However, none are expected to tell their stories as to why.

Out of character, there are plenty of ways a player can enjoy the world of Jaeger without the need for participating in combat. The Base Camp is warded against Evil, which makes it a safe place for any player to rest, relax and roleplay. 

If the wards are tampered with through play, camp referees will make it clear that combat may occur. However, there is a clear precedent that those engaging in combat in the camp under these circumstances are the only ones who should be. Those clearly not participating in combat in the camp must not be pursued by monsters (menacing from a distance however, is acceptable!).

In the live area, there is always a high risk of a combat encounter. Non-Combatants should plan accordingly when wishing to venture out of camp.

Non-Combatants may choose to wear a blue wristband to indicate they must not be struck, but are not required to do so. These can be collected from GOD at any point during an event. 

If a Non-Combatant finds themself in combat, they can raise their hand with their blue wristband, declare they are Non-Com and move to a safe distance. Once combat is over, the Non-Coms can resume play as if their characters hid from the fight.

Non-Combatants who do not wish to wear a wristband, do so with the understanding that they may be struck with a weapon or projectile. They may do the same as the above in a combat situation, where they raise a hand, declare Non-Com and move to safety.

For the sake of logistics with referees and monsters, if you declare yourself as Non-Com, please continue as such throughout the course of the event from declaration. Whilst we understand that your capabilities may change, we do not want to put anyone at unnecessary risk.