Duelling is often used to settle a dispute and generally only to first blood. However, sometimes it can be set as a duel to the death, it entirely depends on the two individuals entering into the duel and why they are duelling in the first place.
Duels come in two varieties: Pistols and Blades.
While hard skilling a duel is more than welcome, where players test their skills against each other, this system makes duelling a more accessible possibility, testing the characters rather than the players.
This is an OC mechanic that determines IC roleplay and result. A d6 will be rolled and the higher result is the winner. The players then discuss between them OC how to play the duel out.
Pistol Duelling
- Duellist A and Duellist B each roll one d6.
- If either Duellist does not have the Duelling skill, they roll with disadvantage. Roll one d6 twice and keep the lower result.
If either Duellist with the Duelling skill has the Background Minor Noble, and/or the Pistol skill, they roll with advantage. Roll one d6 twice and keep the higher result.
If either Duellist only has the Duelling skill, they roll once and keep that result. - The Duellist with the highest result wins the duel. If there is a tie, both Duellists miss their shots, or hit each other at the same time.
- Duellist A and B must now work out how they would like to RP this result.
- Duellist A and B roleplay the result.
- If the predetermined winner misfires, the loser wins instead if they are able to fire their shot. If both misfire, both lose.
Blade Duelling
- Duellist A and Duellist B each roll one d6.
- If either Duellist does not have the Duelling skill, they roll with disadvantage. Roll one d6 twice and keep the lower result.
If either Duellist with the Duelling skill has the Background Minor Noble, and/or the Medium Weapons skill, they roll with advantage. Roll one d6 twice and keep the higher result.
If either Duellist only has the Duelling skill, they roll once and keep that result. - The Duellist with the highest result wins the duel. If a tie, the conditions of the duel are met at the same time by both Duellists.
- Duellist A and B must now work out how they would like to RP this result.
- Duellist A and B roleplay the result.
A referee is not required to be present for a duel, but Game Team should be informed if a duel has taken place.
