Where crafters are able to create new items and plans, individuals can also develop their own personalised techniques to improve and distinguish their specialties.
Only one technique can be developed at a time. On completion, the user gets exclusive use of the technique, unless they wish to teach it to others.
Spells cannot be created using a technique (reasons why should be explored in game), however other magical skill techniques can be developed, for example; Commune with Spirits and Pact Magic.
For example; someone who wishes to improve the Surgery skill so that it heals 2HP per 15 seconds rather than 1HP, someone who wishes to improve their Stealth skill so that they can move faster in cover, someone who wishes to become a master investigator with Deduction by increasing the theory limit from 30 words to 60, and so on.
To develop a technique, speak to any IC referee or go to GOD to register your technique idea. You must clearly state the following:
- What you are trying to achieve (Intended technique)
- How you are going to achieve it (Intended roleplay)
The referees and Game Team will assess the difficulty of the technique, and then determine the length of time and effort it should take to achieve your goal.
You will need to check in with GOD during each event so that your progress can be tracked. Creative roleplay and components can absolutely speed up progress, so make sure to think outside of the box!
You are welcome to involve others in your development, however the progress and study lies with the individual submitting it.
Failure will be expected to be more common than success at the start, but the reward of exclusivity at the end should pay off the journey.
You cannot develop a Technique and use an Inventor Slot at the same time.
