Heavy Armour
Wear up to Heavy Armour, which consists of chainmail and plate armour.
Grants +4 armour. Arrows and rifle shots go through this armour.
Large Weapon
Wield any large cored weapon between 42”/105cm and 84”/210cm in length.
Medium Armour
Wear up to Medium Armour, which consists of hard leather and splint mail.
Grants +3 armour. Arrows, pistol and rifle shots go through this armour.
Medium Weapon
Wield any cored weapon between 18”/45cm and 42”/105cm in length.
Pistol
Wield single shot cap/popper pistols.
Reloading caps/poppers should take at least 10 seconds.
Pistol shots go through light and medium armour.
When targeting with a firearm, you must point and call out your target before shooting to alert them of the shot. Misfiring caps count as a failed shot and must be reloaded.
“You in the red shirt!” Bang!
Projectile Weapon
Wield bows and crossbows (30lb/13.6kg draw limit).
Innate ‘Through’ on hit, call not required.
Rifle
Wield cap/popper rifles and muskets.
Reloading caps/poppers should take at least 10 seconds.
Rifle shots go through all armour types.
When targeting with a firearm, you must point and call out your target before shooting to alert them of the shot. Misfiring caps count as a failed shot and must be reloaded.
“You in the red shirt!” Bang!
