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  9. Armour & Weapons

Armour & Weapons

Heavy Armour

Wear up to Heavy Armour, which consists of chainmail and plate armour.

Grants +4 armour. Arrows and rifle shots go through this armour.

Large Weapon

Wield any large cored weapon between 42”/105cm and 84”/210cm in length.

Medium Armour

Wear up to Medium Armour, which consists of hard leather and splint mail. 

Grants +3 armour. Arrows, pistol and rifle shots go through this armour.

Medium Weapon

Wield any cored weapon between 18”/45cm and 42”/105cm in length.

Pistol

Wield single shot cap/popper pistols. 

Reloading caps/poppers should take at least 10 seconds.

Pistol shots go through light and medium armour.

When targeting with a firearm, you must point and call out your target before shooting to alert them of the shot. Misfiring caps count as a failed shot and must be reloaded.

“You in the red shirt!” Bang!

Projectile Weapon

Wield bows and crossbows (30lb/13.6kg draw limit). 

Innate ‘Through’ on hit, call not required.

Rifle

Wield cap/popper rifles and muskets.

Reloading caps/poppers should take at least 10 seconds. 

Rifle shots go through all armour types.

When targeting with a firearm, you must point and call out your target before shooting to alert them of the shot. Misfiring caps count as a failed shot and must be reloaded.

“You in the red shirt!” Bang!