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Change Log

Core Rulebook

February 2024 (v1.1):

  • Added reference to “Inventor Slots” to Progression (Page 19) 
  • Amended weapon lengths to be consistent (Page 20, 21 and 37)
  • Added “Rituals” section (Page 31)
  • Added “Call & Effect Glossary” (Page 43)
  • Removed reference to Downtime, as the way progression now functions from an IC standpoint makes it redundant
  • Removed “Archivist” from the skill index, as it sneakily managed to get itself included from a draft version of the rules
  • Generally tidied up some wording throughout the book

August 2024 (v1.2)

  • Included new partnership information with Twisted Tales! 
  • Added “Resist Magic” as a stackable skill (Page 5)
  • Added new skill “Juryrig” to Basic Training (Page 5 and 20) 
  • Moved the Merchant background to keep the backgrounds in alphabetical order (Page 8)
  • Included highest starting title for Minor Noble (Page 9)
  • Amended length of “Thrown Weapon” – as much fun as throwing a person sized weapon would be, it’s not allowed! (Page 20 and 37)
  • Clarified the “Interrogate” skill (Page 25)
  • Clarified the “Lie” skill (Page 26)
  • Added Loot (Page 33)
  • Added the “Charm” call to the Call & Effect Glossary (Page 42)
  • Added the “Interrogate” and “Hold” call to the Call & Effect Glossary (Page 43)
  • Temporarily removed Safeguarding section, as we are having it externally reviewed
  • Amended some wording that still referred to an old iteration of rules that used locational hits in the Skill Index
  • Updated metal effects on certain monster types to be consistent across the main rules and crafting rules
  • Updated Subdue call to be consistent across the main rules and crafting rules
  • Updated Cleave calls to be consistent
  • Included OC roleplay expectations to all Backgrounds
  • General tidying of wording throughout the book

September 2025 (v1.3)

  • Transposed rules into wiki format. Page numbers no longer included as it does not translate to the wiki.
  • Updated “The Game” and “Inclusivity” to add warnings for specific instances where players are not recommended to attend.
  • Expanded on the training required as a Recruit to become a Jaeger
  • Altered the skillset for Soldier to be more reflective of the RP and lore surrounding the background.
  • Amended wording for all Armour skills to indicate that higher levels of armour can wear lower levels. 
  • Clarified that “Bless” refers to Magical calls. 
  • Reduced time required to Bandage, and specified a phys rep is required.
  • Reduced time required for Surgery, and added roleplay effects. 
  • Amended weapon lengths in line with all major fest larps. 
  • Clarified that pistols can be used with Ambidexterity. 
  • Clarified that Bait may only work if the type of creature is in the area.
  • Changed wording of Final Blow skill to be more accurate to the call.
  • Changed wording of Stealth to be more accurate to the intended use of the skill. 
  • Added Stealth II, which was mistakenly left off of the list.
  • Clarified wording for Curse Breaker. 
  • Removed duplication of Curse Breaker in the Spiritual and Magical sections.
  • Clarified personal roleplay element for Exorcism. 
  • Added a new section “Technique Development” under the Playing the Game chapter.
  • Added a new section “Theft” under the Playing the Game chapter. 
  • Added “Fatal” as a call. The call was always intended, but missed off the original call list. 
  • General tidying of wording throughout the book.
  • Added “Bleed”, “Burn”, “Terror” calls.
  • Clarified all metal calls.
  • Clarified “Charm” and “Enthral” calls to differentiate them.
  • Clarified “Hold” and “Paralysis” calls to differentiate them.
  • Added additional conditions for “Final Blow”.
  • Specified “Grenade” call damages on contact and “Molotov” call effects.
  • Clarified “Interrogate” call.
  • Clarified conditions for “Exorcism”.

Magic & Mysticism

October 2024 (v1.1)

  • “Hold Person” renamed “Hold Creature”

August 2024 (v1.1)

  • Added “Spell Focuses” to the “Spellcasting” section title to draw attention to the Spell Focus information
  • Added “Charm” Lesser Spell
  • General tidy up and clarification of language throughout

September 2025 (v1.2)

  • Reduced amount of ailments healed by Cure Lesser Ailment 
  • Changed casting time for Cure Greater Ailment 
  • Changed casting time for Cure Greater Wounds 
  • Updated Detect Living/Unliving description 

Crafting

October 2024 (v1.1)

  • Added Refine venom under Chemistry 

August 2024 (v1.1)

  • Added the Conduit ability to repair shattered items under Foundry and Gunpowder
  • Updated metal effects to be consistent with the main rules
  • Updated subdue effects to be consistent with the main rules