Core Rulebook
February 2024 (v1.1):
- Added reference to “Inventor Slots” to Progression (Page 19)
- Amended weapon lengths to be consistent (Page 20, 21 and 37)
- Added “Rituals” section (Page 31)
- Added “Call & Effect Glossary” (Page 43)
- Removed reference to Downtime, as the way progression now functions from an IC standpoint makes it redundant
- Removed “Archivist” from the skill index, as it sneakily managed to get itself included from a draft version of the rules
- Generally tidied up some wording throughout the book
August 2024 (v1.2)
- Included new partnership information with Twisted Tales!
- Added “Resist Magic” as a stackable skill (Page 5)
- Added new skill “Juryrig” to Basic Training (Page 5 and 20)
- Moved the Merchant background to keep the backgrounds in alphabetical order (Page 8)
- Included highest starting title for Minor Noble (Page 9)
- Amended length of “Thrown Weapon” – as much fun as throwing a person sized weapon would be, it’s not allowed! (Page 20 and 37)
- Clarified the “Interrogate” skill (Page 25)
- Clarified the “Lie” skill (Page 26)
- Added Loot (Page 33)
- Added the “Charm” call to the Call & Effect Glossary (Page 42)
- Added the “Interrogate” and “Hold” call to the Call & Effect Glossary (Page 43)
- Temporarily removed Safeguarding section, as we are having it externally reviewed
- Amended some wording that still referred to an old iteration of rules that used locational hits in the Skill Index
- Updated metal effects on certain monster types to be consistent across the main rules and crafting rules
- Updated Subdue call to be consistent across the main rules and crafting rules
- Updated Cleave calls to be consistent
- Included OC roleplay expectations to all Backgrounds
- General tidying of wording throughout the book
September 2025 (v1.3)
- Transposed rules into wiki format. Page numbers no longer included as it does not translate to the wiki.
- Updated “The Game” and “Inclusivity” to add warnings for specific instances where players are not recommended to attend.
- Expanded on the training required as a Recruit to become a Jaeger
- Altered the skillset for Soldier to be more reflective of the RP and lore surrounding the background.
- Amended wording for all Armour skills to indicate that higher levels of armour can wear lower levels.
- Clarified that “Bless” refers to Magical calls.
- Reduced time required to Bandage, and specified a phys rep is required.
- Reduced time required for Surgery, and added roleplay effects.
- Amended weapon lengths in line with all major fest larps.
- Clarified that pistols can be used with Ambidexterity.
- Clarified that Bait may only work if the type of creature is in the area.
- Changed wording of Final Blow skill to be more accurate to the call.
- Changed wording of Stealth to be more accurate to the intended use of the skill.
- Added Stealth II, which was mistakenly left off of the list.
- Clarified wording for Curse Breaker.
- Removed duplication of Curse Breaker in the Spiritual and Magical sections.
- Clarified personal roleplay element for Exorcism.
- Added a new section “Technique Development” under the Playing the Game chapter.
- Added a new section “Theft” under the Playing the Game chapter.
- Added “Fatal” as a call. The call was always intended, but missed off the original call list.
- General tidying of wording throughout the book.
- Added “Bleed”, “Burn”, “Terror” calls.
- Clarified all metal calls.
- Clarified “Charm” and “Enthral” calls to differentiate them.
- Clarified “Hold” and “Paralysis” calls to differentiate them.
- Added additional conditions for “Final Blow”.
- Specified “Grenade” call damages on contact and “Molotov” call effects.
- Clarified “Interrogate” call.
- Clarified conditions for “Exorcism”.
Magic & Mysticism
October 2024 (v1.1)
- “Hold Person” renamed “Hold Creature”
August 2024 (v1.1)
- Added “Spell Focuses” to the “Spellcasting” section title to draw attention to the Spell Focus information
- Added “Charm” Lesser Spell
- General tidy up and clarification of language throughout
September 2025 (v1.2)
- Reduced amount of ailments healed by Cure Lesser Ailment
- Changed casting time for Cure Greater Ailment
- Changed casting time for Cure Greater Wounds
- Updated Detect Living/Unliving description
Crafting
October 2024 (v1.1)
- Added Refine venom under Chemistry
August 2024 (v1.1)
- Added the Conduit ability to repair shattered items under Foundry and Gunpowder
- Updated metal effects to be consistent with the main rules
- Updated subdue effects to be consistent with the main rules
